Job Duties(s): 3D Art, Modeling (High Poly), Modeling (Low Poly), Modeling (Objects / Worlds / Environments), Texture Mapping
Software Utilized: Photoshop, MAYA, Havok
Platform(s): Unannounced, PS3, XBOX 360
Genre(s): ACTION
Start Date: Immediately
ENVIRONMENT ARTIST
We are looking for a talent and self motivated environment artist to generate high quality assets for our next projects. The applicant must be skilled in all aspects of game art creation.
COMPANY
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
We are currently working on a number of projects that share a level editor. We are continuing to add features and improve the workflow for our content creators. We have immediate positions available for full time employment. The people we're looking for are well organized, detail oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.
RESPONSIBILITIES:
• Create a wide variety of objects, props, and terrain for uniquely stylized environments
• Create high quality maps and apply them to complex 3D models
• Work with shaders to develop aesthically pleasing surfaces
• Generate artwork that fits within a style outlined by art leads
• Communicate innovative solutions to technical and artistic problems
• Actively participate in team meetings and critiques
QUALIFICATIONS:
• A portfolio that demonstrates a history of high quality 3D art and artistic ability over a variety of styles and topics
• High working knowledge of Maya and its polygon and UV mapping tools
• Strong organizational skills
• Industrious work ethic and the ability to work without constant direction
• The ability to solve problems and complete work under reasonable deadlines
• Work well in a team setting which includes giving and receiving criticism
• Understanding of environment design in the context of a game
PLUSES:
• 1-3 years in the game industry with at least one shipped title under your belt
• Understanding of lighting and how to apply it to a large scene to create a believable environment
• BFA or other college degree with a background in art
• Mel scripting
• A proficiency at fine art skills including drawing, painting, or sculpting