Tuesday, March 2, 2010

JOB ALERT: Build Master/Configuration Manager - NETDEVIL

Job Code: 279
Build Master / Configuration Manager
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history. From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. Denver, Colorado provides an incredible variety of year round recreation and entertainment within easy reach of our studio. Skiing, mountain biking, whitewater rafting and many other activities are all available at a cost of living that is a fraction of either coast. It’s no wonder Louisville, Colorado was voted the #1 place to live in 2009 by MONEY Magazine.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
This position is charged maintaining the build profile, tracking and automating the build / branching / versioning process, and with sending builds to our publishing partner, including all build notes.
Essential Functions:
  • Responsible for various game support technologies including building, deployment, patching, and, ideally, automated testing.
  • Extend and support our build and deployment processes for our products across multiple platforms.
  • Works well under pressure and can handle multiple tasks. Active participant in regular team meetings discussing related issues to productivity, process, work flow and quality.
  • Effective time management skills.
  • Work with database, version control software, build software, and game clients and server code to ensure proper delivery of all required software.
  • Work with various tools to generate documentation and scripts for effective and reliable builds and deployment strategies.
  • Ideally: experience working on a videogame development team and proactively recognizing and raising quality issues and suggest appropriate resolutions.
  • Proven ability to finish projects.
  • Functional Knowledge:
  • Knowledge of C++
  • Familiarity with scripting languages (Ex. Python, Lua, UnrealScript, GameMonkey Script, Perl, Rexx, Tcl, etc.)
  • Familiarity with Version Control Software (Ex. Alienbrain, Perforce, Subversion, Source Safe, etc.)
  • Familiarity with build software (ideally: CruiseControl)
  • Familiarity with multiplayer or massively multiplayer games preferred.
  • Experience with SQL databases a plus.
Minimum Qualifications:
  • Computer Science degree or equivalent work