Monday, January 25, 2010

Entrepreurial Impact on the Gaming Industry

This original article and interview can be found at w3w3® Talk Radio http://www.w3w3.com/#BMarcus 

w3w3® Talk Radio is a blend of Internet talk radio, an online business magazine and an aggregator of business development strategies. Although it has a worldwide reach, w3w3® is community focused, in Colorado.

778_ Entrepreurial impact on the gaming industry
enclosure-voice The medical field, the gaming industry and the pet accessories market have seemingly little in common, but Beth Marcus has built a name in all three. Lucy Sanders, the CEO for the National Center for Women and Information Technology (NCWIT) along with Larry Nelson from w3w3.com interviewed Beth Marcus for the NCWIT Heros series. Beth has been Founder and CEO of several successful startups, most notably EXOS, Inc., which was launched in 1988, venture capital backed and sold to Microsoft in 1996. Since then she has been involved in 14 start-ups in a variety of fields as a founder, investor, or advisor. She has raised equity numerous times and has also done angel investments herself. Several of these ventures have been acquired by public companies. Beth has worked as a consultant providing patent strategy, litigation support and other strategic technology related consulting services. Beth is an acknowledged expert in the hand-device interface space and has been an expert for several of the major players in the industry in support of prior patents litigations. As the founder of Bedford startup Zeemote Inc., her focus is now on the digital gaming industry. The company, which she founded in 2005 and is backed by $6.9 million she brought in last December, has developed a wireless handheld remote for mobile gaming and other applications. The device was launched at the recent Game Developers Conference in California and has become a favorite topic among the gaming bloggerati. Recently Beth became founding CEO of Playsmrt, Playsmrt allows parents to create a safe, interactive environment in which children 1 to 8 years old can play media, communicate with family members, and learn. Parents set limits, kids explore! Beth shares some great entrepreneurial advice. There's much more...