Friday, September 25, 2009

JOB ALERT!!! Lead Level Designer - NetDevil


Location:     NetDevil-Louisville / Denver, CO
Job Code:     148     # of openings:     1
http://www.netdevil.com

NetDevil is nestled between the majestic Rocky Mountains and Denver, Colorado, putting an incredible variety of recreation and entertainment within easy reach of our studio. You can play outdoors year round with world class skiing, mountain biking, hiking, climbing, and whitewater rafting to name just a few of our favorite pastimes. Or for a bit more civilization, Denver features incredible dining, theater and music events year round, pro sports and just about everything else you’d expect from a modern metropolis with some of the most easy going and friendliest people you’ll ever meet. With all of this, a cost of living that is a fraction of either coast, and 300 days of sunshine a year, it’s no wonder Louisville CO was voted the #1 place to live in 2009 by MONEY Magazine. That is why we think this is one of the best place to be at for creating fun games.

The Lead Level Designer will be responsible managing a team of Level Designers and enabling them to design, develop and complete a series of levels for LEGO Universe.
Essential Functions:
  • Direct a team of Level Designers to complete fun, polished LEGO MMO levels
  • Coordinate the efforts between the Design Team, Production, Art, & Tech
  • Develop engaging gameplay within the constraints of existing game systems, proprietary toolsets, performance budgets and visual requirements
  • Proactively acquire and propagate necessary information, including both design elements and technical procedures
  • Mentor, train and develop the Level Design team
Abilities:
  • Re-use and re-purpose existing gameplay elements to create fun, focused level design
  • Use frequent focus tests to guide the iteration of gameplay spaces
  • Develop game elements that align with core vision philosophies and principles
  • Think critically and diagnose problems in complex scripted events
  • Possess excellent speaking, presentation and interpersonal skills; ability to effectively lead a team
  • Identify and prioritize realistic improvements to tools & pipelines
Functional Knowledge:
  • Expert with one or more game editor toolsets, and enough experience and understanding to pick up new toolsets quickly
  • Fluent in at least one scripting language, preferably Lua
  • Deep understanding of game-industry systems and ability to clearly identify and replicate what makes them successful
  • Height field & terrain manipulation, geometry, object and spawner placement
Minimum Qualifications:
  • Five years game industry experience with at least 3 shipped titles
  • Bachelor's degree or equivalent work experience
  • One or more game credits as a Lead Level Designer preferred
  • MMO or children's game development experience preferred
  • Passion for games
  • Willing to relocate to Denver, CO area for full-time employment
Salary based on experience; 401k, health insurance, and other benefits provided