
Essential Functions:
- Develop and implement fun gameplay using rapid prototyping and iteration.
- Design within the constraints of existing game systems, proprietary toolsets, performance budgets and visual requirements.
- Set up extensive triggering, scripting and AI behavior manipulation.
- Proactively acquire necessary information, including both design elements and technical procedures, and communicate information to the rest of the team.
- Take ownership of game systems or modes and drive them to completion by working with various disciplines.
- Implement fun, focused level design and impressive visuals from concept to shipping status.
- Think critically and diagnose problems in complex scripted events.
- Develop game elements that align with core vision philosophies and principles
- Demonstrate a proven commitment to excellence.
- Possess excellent speaking, presentation and interpersonal skills; ability to effectively lead a team.
- Positive attitude - able to focus on solutions rather than problems.
- Height field & terrain manipulation, geometry, object and spawner placement.
- Expert with one or more game editor toolsets, and enough experience and understanding to pick up new toolsets quickly
- Fluent in at least one scripting language, preferably Lua
- Deep understanding of game-industry systems and ability to clearly identify and replicate what makes them successful
- Expert with common design and documentation tools such as MS Office, Visio, Sketchup, and Photoshop.
- Familiarity with Version Control Software (Ex. Alienbrain, Perforce, Subversion, Source Safe, etc.)
- Two years game industry experience.
- Bachelor's degree or equivalent work experience.
- One or more game credits as a level designer.
- MMO or children's game development experience preferred.
- Passion for games.
- Willing to relocate to Denver, CO area for full-time employment.
- Salary based on experience; 401k, health insurance, and other benefits provided.