Building Denver's 3D Animation and Game Community!!!
Resources for Denver Area Animators, Game Developers, Digital Sculptors, FX and CG Artists

Thursday, March 11, 2010

Digital Animation Center Guest Speaker - Paula Goldstein - Disney Lighter

Paula Goldstein went to Tyler School of Art, Temple University Philadelphia. Graduating with honors she received her BFA in Painting and an MFA in Graphic Design with a thesis project in Computer Graphics. While at school she also studied photography and experimental animation.
Following graduation Paula moved to New York and began her career working as an illustrator, graphic designer, and Art Director for broadcast television. While working at NBC network she began her training as 2d and 3d motion graphics animator. In this capacity she won 5 Emmy Awards for excellence in Graphic design and Art Direction for news and sports programming. She also worked for a while freelance as 3d Generalist for commercials and film trailers.

In 2004 Paula went to Toronto for a project at CORE working on the CG animated feature The Wild. She moved to Los Angeles in 2006 to work on the Disney’s Meet the Robinsons. Since then she has worked as a lighter/compositor for both visual effects and 3D animated feature films and shorts, including Bolt, Alvin and the Chipmunks, and Prep and Landing. She is currently works at Disney Feature Animation as lighting artist on Rapunzel.

Filmography
Rapunzel (in production) 2010- Lighter
Beauty and the Beast - Stereo Artist
Prep and Landing - Lighter
Bolt and Bolt Short - Lighter
Alvin and The Chipmunks - Lead Lighter
Meet the Robinsons – Lighter/Compositor
The Wild – Lead Compositor

SCHEDULE
Friday, March 12, 2010,  11:30am - 12:45pm - Paula will be speaking about Disney animation and their current and past productions including Bolt and the Holiday Special Prep and Landing. This is Open to the Public.

Location: Starz Film Center

*Sorry, for posting so late, I just found out about it last night.

Friday, March 5, 2010

Oscar Nominated Animated Feature Films at the Tivoli

The STARZ Film Center is presenting all 5 Oscar Nominated Animated Feature Films at the Tivoli.

Tuesday, March 2nd, 7pm – UP
Wednesday, March 3rd, 7pm – PRINCESS AND THE FROG
Thursday, March 4th, 7pm – CORALINE
Friday, March 5th, 7pm – FANTASTIC MR. FOX
Saturday, March 6th, 7pm – SECRET OF THE KELLS

Up

Up
USA , 2009 , 95 min.
Director: Pete Docter , Bob Peterson For Your Consideration... Academy Award Nominated for Best Animated Feature Plays Tuesday, March 2 at 7:00pm and Saturday, March 6 at 2:00pm 35mm Presentation in Regular 2-D - From Academy Award nominees Pete Docter (Monsters, Inc.; WALL-E) and Bob Peterson (Finding Nemo)

The Princess and the FrogThe Princess and the Frog
USA , 2009 , 97 min.
Director: Ron Clements , John Musker For Your Consideration... Academy Award Nominated for Best Animated Feature Plays Wednesday, March 3 at 7pm and Saturday, March 6 at 4:30pm 35mm presentation - Walt Disney's animated musical comedy is set in the great city of New Orleans. It's a modern twist on a classic tale, feature... more


CoralineCoraline
USA , 2009 , 100 min.
Director: Henry Selick For Your Consideration... Academy Award Nominated for Best Animated Feature Plays Thursday, March 4 at 7pm and Sunday, March 7 at 4:30pm 35mm presentation in 2-D - A young girl walks through a secret door and discovers a parallel reality that is eerily similar to the life she already... more


Fantastic Mr. FoxFantastic Mr. Fox
USA , 2009 , 87 min.
Director: Wes Anderson For Your Consideration... Academy Award Nominated for Best Animated Feature Plays Friday, March 5 at 7:00pm and Saturday, March 6 at 9:30pm 35mm Presentation - Visionary director Wes Anderson's first animated film utilizes classic handmade stop-motion techniques to tell the story of ... more


The Secret of KellsThe Secret of Kells
Ireland , 2009 , 75 min.
Director: Tomm Moore For Your Consideration... Academy Award Nominated for Best Animated Feature Plays Saturday, March 6 at 7:00pm and Sunday, March 7 at 2:00pm Returns April 16 for an Exclusive Engagement at the Starz FilmCenter! 35mm presentation - Do not miss the highly anticipated new animated maste... more


For more information or to buy tickets please go to: http://www.denverfilm.org/filmcenter/detail.aspx?id=23130

Wednesday, March 3, 2010

JOB ALERT: FLASH GAME DESIGNER – SONY ONLINE ENTERTAINMENT


Reports To: Technical Director
Location: Denver

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest®, its successful online trading card game Legends of Norrath®, as well as the recent kids’ phenomenon Free Realms™, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver, Tucson, and Taiwan, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.
Our Denver Studio is the developer of Legends of Norrath™, Star Wars Galaxies™ Trading Card Game, Free Realms Trading Card Game, Match Attax LIVE and more. If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!
Sony Online Entertainment’s Denver Studio is looking for a skilled Flash Game Developer!
ESSENTIAL DUTIES
· Design and develop Flash games using ActionScript and Scaleform.
· Drive architecting and development of common game framework, APIs, and related modules to support future game development.
· Provide technical leadership and have the ability to anticipate and resolve project roadblocks in Flash product development.
· Develops technical designs and engineering plans that produce high quality products with efficient and reusable code.
· Design and rapid prototyping of game mechanics and balance
· Works well under pressure and can handle multiple tasks.
REQUIRED SKILL SET
· 3+ years or more professional experience.
· Proficient in Flash CS3 Professional and ActionScript 2 and 3; solid experience with Flex 2 / Flex 3 / Flex Builder including a good understanding of MXML components
· Experience using the Scaleform Flash library
· Expert familiarity with the capabilities and limitations of Flash
· Shipped at least 1 title
· Experience using Flash on an embedded system such as video game console, cell phone or equivalent
· Experience in Memory and CPU optimization, and cross-browser compatibility
· Experience in optimizing performance both on the client and server side
· Ability to work in a team using agile methodology.
· Ability to write quality modular, loosely coupled code.
· Ability to design and develop modular and efficient server-side game logic a plus.
· Ability to design and develop database schema and access mechanisms a plus.
Please send your resume and cover letter to resume@soe.sony.com or visit our website at www.sonyonline.com for other career opportunities.

SOE is an equal opportunity employer committed to diversity in the workplace.

JOB ALERT: LEAD GAME DESIGNER – SONY ONLINE ENTERTAINMENT

Reports To:    Director of Development
Location: Denver

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with millions of gamers around the globe having enjoyed the company's products over the years. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. SOE has published a number of ground-breaking and genre-defining games, including Free Realms, EverQuest, EverQuest II, Star Wars Galaxies, PlanetSide, The Matrix Online, EverQuest Online Adventures, Champions of Norrath, Untold Legends, Field Commander, Vanguard, and the upcoming highly anticipated DC Universe Online and The Agency. SOE is part of an elite group of companies defining the role of ecommerce and virtual goods in the videogame industry.
Our Denver Studio is the developer of Legends of Norrath™, Star Wars Galaxies™ Trading Card Game, Free Realms Trading Card Game, Match Attax LIVE and more. If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!
Sony Online Entertainment’s Denver Studio is looking for a skilled Lead Game Designer!

OVERVIEW
· Lead team to design and develop functional, fun and compelling game play
· Maintain knowledge of the latest console and online game features, technologies and development techniques
· Work with property holders to utilize characters and environments from licensed products in a manner acceptable to the property holder and overall game design
· Develop and champion game vision
· Mentor other designers and give detailed feedback on work in progress

REQUIRED SKILL SET
· 3-5 years industry experience as Senior or Lead Game Designer
· Experience working with proprietary or off-the-shelf editors and/or scripting languages
· Deep familiarity with trading card games, microtransaction models and Massively Multiplayer Titles
· Possess understanding of and ability to critically evaluate online and competitive titles
· Thorough understanding of game development process
· Background in Mathematics, Computer Science, or Engineering preferred
· Excellent communication skills both verbal and written
· Strong Microsoft Office skills
· Minimum of 3 shipped game titles preferred
· Experience leading a team of 5 or more designers
ESSENTIAL DUTIES
· Strong leadership abilities and desire to “own” a project
· Lead a team of designers to design, document and develop functional, fun, and compelling game play
· Management of content pipelines/workflow for Design
· Work closely with Test to create tests plans and iterate on level design, pacing, balance, and general tuning issues
· Oversee data entry and management of game objects
· Review design documentation and other archival or review tasks as required

SOE is an equal opportunity employer committed to diversity in the workplace.

JOB ALERT: GRAPHICS PROGRAMMER – SONY ONLINE ENTERTAINMENT

Reports To:        Producer
Location:            Denver, CO
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest®, its successful online trading card game Legends of Norrath®, as well as the recent kids’ phenomenon Free Realms™, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver, Tucson, and Taiwan, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.
Sony Online Entertainment’s Denver Studio is looking for a Graphics Programmer! If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!

Our Denver Studio is the developer of Legends of Norrath, Star Wars Galaxies™ Trading Card Game, Pirates Constructible Strategy Game™ Online, Star Chamber: The Harbinger Saga, and Stargate™ Online Trading Card Game.

ESSENTIAL DUTIES
·         Design, implement and optimize rendering systems. This position is responsible for working with rendering code running on multiple platforms including the PS3 and Windows.
·         Work with a team of highly talented programmers, artists and designers.
·         Provides technical leadership and have the ability to anticipate and resolve project roadblocks in new product  
          development.
·         Develops technical designs and engineering plans that produce high quality products with efficient and reusable code.
·         Evaluates technologies, specifies, designs, and writes application code.
·         Knowledge of best software practices and the ability to work efficiently and independently.
·         Works well under pressure and can handle multiple tasks.
QUALIFICATIONS
·         3 years or more professional experience.
·         3 years or more of C++ experience.
·         Developed and shipped at least 1 game.
·         Experience in next-generation graphics and techniques.
·         Experience with DirectX and shader programming, especially with Cg.
·         Experience with PS3 development highly desirable.
Sony Online Entertainment is an Equal Opportunity Employer, committed to Diversity in the Workplace.

JOB ALERT: GAME DESIGNER – SONY ONLINE ENTERTAINMENT

Reports To: Lead Game Designer
Location: Denver

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest®, its successful online trading card game Legends of Norrath®, as well as the recent kids’ phenomenon Free Realms™, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver, Tucson, and Taiwan, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.
Our Denver Studio is the developer of Legends of Norrath™, Star Wars Galaxies™ Trading Card Game, Free Realms Trading Card Game, Match Attax LIVE and more. If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!
Sony Online Entertainment’s Denver Studio is looking for a skilled Game Designer!

ESSENTIAL DUTIES
· Design game systems and play objects for online strategy games
· Analyze game systems and individual play objects for balance
· Write design documents, articles, rulebooks, and flavor text
· Create game tutorials and scenarios
· Review designs and provide direction on the following: Gameplay, UI, client server considerations, performance, difficulty level, file size constraints, help systems, and community features

REQUIRED SKILL SET
· An absolute passion for innovative and fun video games
· Bring energy and a positive attitude to the workplace
· Ability to think creatively and communicate opinions clearly and professionally
· Strong knowledge of strategy games (online and physical)· An eye towards fun and quality
· Strong creative writing skills a plus
· Scripting and programming experience a plus
· UI and AI design a plus
· Ability to evaluate designs for technical feasibility a plus
QUALIFICATIONS
· Design/playtesting work on at least two released products
· Familiarity with trading card games, microtransaction models, and Massively Multiplayer Titles

SOE is an equal opportunity employer committed to diversity in the workplace.
http://www.soe.com/en/careers.vm

Tuesday, March 2, 2010

JOB ALERT: QUEST DESIGNER - NETDEVIL

Location: NetDevil-Louisville / Denver, CO
Job Code: 282
Quest Designer
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history.
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
Denver, Colorado provides an incredible variety of year round recreation and entertainment within easy reach of our studio. Skiing, mountain biking, whitewater rafting and many other activities are all available at a cost of living that is a fraction of either coast. It’s no wonder Louisville, Colorado was voted the #1 place to live in 2009 by MONEY Magazine.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
This position is responsible for creating high quality quests and creative writing for an upcoming web-based action RPG MMO with ground-breaking technology.
Responsibilities:
  • Maintain the story concepts as defined by the design director
  • Working with the lead level designer, and concept team, create compelling and intriguing plots, subplots and characters
  • Responsible for implementing all dialogue, quest entries and rewrites into the game engine using proprietary tools
  • Responsible for solid understanding of IP and overall story/critical path of project
  • Maintains materials and completes writing assignments according to set standards regarding order, clarity, conciseness, style and terminology
  • Reviews documentation and recommends revisions or change in scope, format, or content along with the design director and other team members
  • In addition to managing and implementing the Quest system, being able to contribute to game systems and level designs
Qualifications:
  • BS/BA degree or equivalent professional experience; and demonstrated writing skills via portfolio
  • Minimum 2 years experience on one or more AAA quality products working in a quest design role – preferably MMORPGs. Provide portfolio
  • Proven examples of professional creative writing, editing and document formatting skills. Must possess a high level of creativity
  • Must have thorough understanding of the needs of the end-user as to write from that perspective
  • Must self-educate through documents and product use
  • Must differentiate between elementary and ancillary information
  • Must be able to recognize potential problems in plots, characters, and areas, while propose/brainstorm appropriate solutions with the lead writer/lead designer
  • Willingness and ability to meet aggressive deadlines and extraordinary attention to details
  • Strong research, analytical and problem solving skills
  • Strong oral communication and interpersonal skills (cross-functional team environments)
  • Be aware and sensitive to what resources (art, programming) are available, the limits of the game engine and the ability to work within these limits when devising plots and characters
  • High level of flexibility with regard to change in direction or/and rewrites
  • The ability to work within the existing game design, framework and back story to create AAA quality content, systems, and game play
  • Strong understanding of both story structure and narrative
  • Experience with scripting languages (Java, Python, LUA, etc) preferred
  • Level design experience preferred
  • Must be willing to relocate to Denver, CO area for full-time employment
Salary based on experience; 401k, health insurance, and other benefits provided.

JOB ALERT: DESIGN DIRECTOR -NETDEVIL

Location: NetDevil-Louisville / Denver, CO
Job Code: 281

Design Director
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history.
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
Denver, Colorado provides an incredible variety of year round recreation and entertainment within easy reach of our studio. Skiing, mountain biking, whitewater rafting and many other activities are all available at a cost of living that is a fraction of either coast. It’s no wonder Louisville, Colorado was voted the #1 place to live in 2009 by MONEY Magazine.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
This position is responsible for managing the design department and overseeing the high level implementation of all content, game play, and systems design for an upcoming web-based action RPG MMO with ground-breaking technology.
Responsibilities:

  • Works closely with the Producer and Creative Vision Holder in implementing game systems, game play, and content. Works closely with the Art and Tech Directors to coordinate team efforts

  • As a product owner in a Scrum/Agile shop, write user stories for designers. Approve work completed using a Scrum tracking tool and plan out sprints with the Producer and Project Manager

  • Supports the design team, helping to mentor and develop personnel

  • Maintains best practices and ensures the highest possible quality through play tests, iterations, and close team work with the Art and Tech departments

  • Oversees the game design department at the managerial level, including hiring, support, reviews, mentoring, and delegating work through design leads

  • Review and maintain game design documentation in an online wiki application

  • Take design responsibility for the creation of all game content, systems, and game play

  • Responsible for solid understanding of IP and overall story/critical path of project

  • Collaborate with Art & Tech departments while maintaining a cohesive design implementation

  • Help to communicate and implement the creative vision and core design tenets, as directed by the Producer and Creative Vision Holder

  • Establish high level design goals and constraints in which the design team can be creative, innovate, and work within the defined parameters with clear goals and output in mind
Qualifications:

  • BS/BA degree or equivalent professional experience; and demonstrated video game/ MMORPG design skills via portfolio

  • Extensive experience working on high quality games, including multiple shipped products working in a design capacity, at least two of which as a Lead Designer or Design Director

  • Proven examples of professional content, game play, and/or systems design experience on AAA MMORPG title. Provide a website or PDF with portfolio examples and credits

  • Willingness and ability to meet aggressive deadlines and extraordinary attention to details

  • Strong research, analytical and problem solving skills

  • Strong oral communication and interpersonal skills (cross-functional team environments)

  • The ability to work within the existing game design, framework and back story to create AAA quality content, systems, and game play

  • Be aware and sensitive to what resources (art, programming) are available, and the ability to work within these limits when devising content, systems and game play

  • Possesses a strong passion and expert knowledge for games of all genres, particularly MMORPG and action RPGs

  • Proven leadership skills

  • Strong understanding of both story structure and narrative

  • Must be willing to relocate to Denver, CO area for full-time employment
Salary based on experience; 401k, health insurance, and other benefits provided.

JOB ALERT: Build Master/Configuration Manager - NETDEVIL


Job Code: 279
Build Master / Configuration Manager
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history. From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. Denver, Colorado provides an incredible variety of year round recreation and entertainment within easy reach of our studio. Skiing, mountain biking, whitewater rafting and many other activities are all available at a cost of living that is a fraction of either coast. It’s no wonder Louisville, Colorado was voted the #1 place to live in 2009 by MONEY Magazine.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
This position is charged maintaining the build profile, tracking and automating the build / branching / versioning process, and with sending builds to our publishing partner, including all build notes.
Essential Functions:

  • Responsible for various game support technologies including building, deployment, patching, and, ideally, automated testing.
  • Extend and support our build and deployment processes for our products across multiple platforms.
  • Works well under pressure and can handle multiple tasks. Active participant in regular team meetings discussing related issues to productivity, process, work flow and quality.
  • Effective time management skills.
  • Work with database, version control software, build software, and game clients and server code to ensure proper delivery of all required software.
  • Work with various tools to generate documentation and scripts for effective and reliable builds and deployment strategies.
Abilities:
  • Ideally: experience working on a videogame development team and proactively recognizing and raising quality issues and suggest appropriate resolutions.
  • Proven ability to finish projects.
  • Functional Knowledge:
  • Knowledge of C++
  • Familiarity with scripting languages (Ex. Python, Lua, UnrealScript, GameMonkey Script, Perl, Rexx, Tcl, etc.)
  • Familiarity with Version Control Software (Ex. Alienbrain, Perforce, Subversion, Source Safe, etc.)
  • Familiarity with build software (ideally: CruiseControl)
  • Familiarity with multiplayer or massively multiplayer games preferred.
  • Experience with SQL databases a plus.
Minimum Qualifications:
  • Computer Science degree or equivalent work

JOB ALERT: 3D ARTIST / OUTSOURCING MANAGER - NETDEVIL

NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history.
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
Denver, Colorado provides an incredible variety of year round recreation and entertainment within easy reach of our studio. Skiing, mountain biking, whitewater rafting and many other activities are all available at a cost of living that is a fraction of either coast. It’s no wonder Louisville, Colorado was voted the #1 place to live in 2009 by MONEY Magazine.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
This position will be responsible for producing high-poly 3D content for pre-rendered video games and managing art assets from an outsourcing company.
Essential Functions:

  • Responsible for producing triple A quality models and textures for pre-rendered video games
  • Must be willing to work with out-sourced assets in order to keep them consistent with the in-house quality
  • Must be an effective listener, able to resolve problems, empathic and decisive
  • Must take advantage of new technology features
  • Must participate in game play test sessions
  • Position reports to Art Director
Abilities:
  • Must have strong low and high-poly modeling and texture skills
  • Must be able to take responsibility for decisions and actions
  • Proven oral & written communications skills
  • Proven organizational and analytical skills
Superior Knowledge:
  • 3D Studio Max or Maya
  • Zbrush or Mudbox
  • Photoshop
Functional Knowledge:
  • Outlook
  • Word
  • Excel
  • Perforce
Minimum Qualifications:
  • Must have strong understanding of video game development and implementation
  • Must have an art degree or equivalent work experience
  • Must have a working knowledge of Massively Multiplayer Games
  • Must have strong people skills
  • Must be willing to relocate to Denver, CO area for full-time employment
Salary based on experience; 401k, health insurance, and other benefits provided.

Monday, March 1, 2010

JOB ALERT: GAME AI PROGRAMMER – IDOL MINDS

Job Duties(s): AI / Pathfinding Systems, GAMEPLAY / LOGIC, MATH / PHYSICS / ALGORITHMS
Software Utilized: C++, Havok, .NET
Platform(s): PS3, XBOX 360
Start Date: Immediately

JOB DESCRIPTION AND RESPONSIBILITIES:

Idol Minds is seeking a mid level AI programmer to design and implement a new AI system for one of our upcoming titles.

Company:
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
The people we're looking for are well organized; detail-oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

Responsibilities:
• Design and implement a data driven AI system working closely with game designers and engine programmers
• Implement AI data content creation and export using our level editor
• Support designers and scripters who will be using the AI

REQUIREMENTS:
• At least 2 years experience in game AI development
• Must be proficient in C++
• Must exhibit a positive attitude and be a strong team player

DESIRED SKILLS AND PLUSES:
• Experience with Havok or other physics system

JOB ALERT: SENIOR ENVIRONMENT ARTIST – IDOL MINDS

Job Duties(s): 3D Art, Modeling (High Poly), Modeling (Low Poly), Modeling (Objects / Worlds / Environments)
Software Utilized: Photoshop, MAYA
Platform(s): Unannounced, PS3, XBOX 360
Start Date: Immediately

We are looking for a talented and self motivated senior environment artist to take an integral role in creating assets for our future projects. The applicant must be skilled in all aspects of game art creation.

COMPANY:
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
The people we're looking for are well organized; detail-oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
o Contribute a significant amount of art content to the project that sets the tone for the rest of the art staff
o Work closely with the Art Lead to develop environments that satisfy design requirements while maintaining the highest visual standards
o Create high quality maps and apply them to complex 3D models
o Generate artwork that fits within a style outlined by art leads
o Mentor junior staff by providing training, guidance, and feedback
o Communicate resolutions to technical and artistic problems related to the pipeline

QUALIFICATIONS:
o 3+ years in the game industry with at least one shipped title under your belt
o A portfolio that demonstrates a history of high quality 3D art and artistic ability over a variety of styles and topics
o BFA or other college degree with a background in art
o Excellent written and verbal communication skills
o In depth knowledge of Maya and its tools
o An understanding of shader properties and how to use them
o Strong organizational skills
o Industrious work ethic and the ability to work without constant direction
o The ability to solve problems and complete work under reasonable deadlines
o Work well in a team setting which includes giving and receiving criticism

PLUSES:
o Mel scripting
o A proficiency at fine art skills including drawing, painting, or sculpting

JOB ALERT: SENIOR TECHNICAL ARTIST – IDOL MINDS

Job Duties(s): Asset Management, R & D/New Technology, Rigging (Character), Rigging (Skeletal), Shader Writer / Creation, Special / VFX / Particle Systems, Tools
Software Utilized: Photoshop, MAYA, Havok
Platform(s): Unannounced, PS3, XBOX 360
Start Date: Immediately

Idol Minds is seeking an experienced technical artist to envision, design, and implement methods and technologies that ensure the smoothest possible content creation path. This position will interface various other disciplines, so strong communication and teamwork skills are highly valued.

COMPANY:
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
The people we're looking for are well organized; detail-oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
o Work with Art Director and other leads to design, manage, and maintain content creation pipelines
o Develop processes and methods to reduce technical errors on the part of artists
o Design and build tools and scripts that allow artists to focus on art, rather than technical issues
o Find creative solutions to technical problems that arise throughout the development cycle
o Be a liaison between art and programming staffs
o Provide clear documentation of all tools and procedures
o Instruct junior artists in the technical aspects of asset creation

REQUIRED SKILLS:
o A fundamental understanding of console architectures and their limitations related to content creation
o Ability to design and build complex tools and scripts in Maya
o A deep understanding of Maya’s tools and how to get the most out of them
o A clear communicator who enjoys collaborating with others to understand the needs of all departments
o Full understanding of next gen technologies such as shader development and lighting models

REQUIRED EXPERIENCE:
o 3-5 years of game development in a technical artist role
o Multiple shipped titles

BONUSES
o Passionate about games and game development
o Next-generation development experience
o Experience writing real-time shaders
o College degree

JOB ALERT: ANIMATION PROGRAMMER – IDOL MINDS

Job Duties(s): Animation Programming, TOOLS / API's / PLUG-INS
Software Utilized: C++, .NET
Platform(s): Unannounced, PS3, XBOX 360
Start Date: Immediately

Idol Minds is seeking a mid-level programmer to perform animation related programming tasks on an upcoming title.

COMPANY
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
We have immediate positions available for full time employment. The people we're looking for are well organized, detail oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
• Improve our animation export pipeline
• Improve gameside animation system
• Ongoing support for character modelers and animators

REQUIRED SKILLS:
• Must be proficient in C++
• Must exhibit a positive attitude and be a strong team player
• Knowledge of animation methods

REQUIRED EXPERIENCE:
• At least 1 year game programming experience

BENEFICIAL SKILLS:
• Experience working with Maya API
• Experience working with Havok

JOB ALERT: GAME CONTENT PIPELINE PROGRAMMER – IDOL MINDS

Job Duties(s): R & D / NEW TECHNOLOGY, TOOLS / API's / PLUG-INS
Software Utilized: C++, .NET
Platform(s): Unannounced, PS3, XBOX 360
Start Date:  Immediately

Idol Minds is seeking a mid to senior level programmer to improve and expand our content pipeline.

COMPANY
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
We are currently working on a number of projects that share a level editor. We are continuing to add features and improve the workflow for our content creators. We have immediate positions available for full time employment. The people we're looking for are well organized, detail oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
• Design and implement new features for our modular data export pipeline
• Work closely with programmers and artists

REQUIRED SKILLS AND EXPERIENCE:
• At least 2 years experience in games content pipeline development
• Must exhibit a positive attitude and be a strong team player
• .NET tools programming experience

BENEFICIAL SKILLS AND EXPERIENCE:
• Maya plugin experience
• MEL experience
• Experience with Havok or other physics system

JOB ALERT: GAMER PROGRAMMER – IDOL MINDS

Job Duties(s): AI / Pathfinding Systems, AUDIO / SOUND, GAMEPLAY / LOGIC, MATH / PHYSICS / ALGORITHMS, Prototyping, Scripting, UI / FRONT END / HUD
Software Utilized: C++, .NET, C#
Platform(s): Unannounced, PS3, XBOX 360
Start Date: Immediately

Idol Minds is seeking an entry to mid-level programmer to perform general programming tasks on an upcoming title.

COMPANY
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
We have immediate positions available for full time employment. The people we're looking for are well organized, detail oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
• General game programming
• Interface programming
• Some tool programming (stand alone .NET tools and Maya plug-ins)

REQUIRED SKILLS:
• Must be proficient in C++
• Must exhibit a positive attitude and be a strong team player
REQUIRED EXPERIENCE:
• 2 years general C++ programming experience
• or 1 year game programming experience
• or a 4 year computer science, math or computer engineering degree with some hobby or school game development demos

BENEFICIAL SKILLS:
• Game development experience
• .NET programming experience
• OpenGL/DirectX programming experience
• Interface development experience
• Experience working with Maya API
• Experience working with Havok

JOB ALERT: ENVIROMENT ARTIST – IDOL MINDS

Job Duties(s): 3D Art, Modeling (High Poly), Modeling (Low Poly), Modeling (Objects / Worlds / Environments), Texture Mapping
Software Utilized: Photoshop, MAYA, Havok
Platform(s): Unannounced, PS3, XBOX 360
Genre(s): ACTION
Start Date: Immediately

ENVIRONMENT ARTIST
We are looking for a talent and self motivated environment artist to generate high quality assets for our next projects. The applicant must be skilled in all aspects of game art creation.

COMPANY
Idol Minds is an independent game developer for the PS3 and other consoles. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities.
We are currently working on a number of projects that share a level editor. We are continuing to add features and improve the workflow for our content creators. We have immediate positions available for full time employment. The people we're looking for are well organized, detail oriented, and enjoy working in a relaxed team atmosphere. If you are a talented and highly skilled individual with a passion for playing and creating exciting games, we would like you to work for us.

RESPONSIBILITIES:
• Create a wide variety of objects, props, and terrain for uniquely stylized environments
• Create high quality maps and apply them to complex 3D models
• Work with shaders to develop aesthically pleasing surfaces
• Generate artwork that fits within a style outlined by art leads
• Communicate innovative solutions to technical and artistic problems
• Actively participate in team meetings and critiques

QUALIFICATIONS:
• A portfolio that demonstrates a history of high quality 3D art and artistic ability over a variety of styles and topics
• High working knowledge of Maya and its polygon and UV mapping tools
• Strong organizational skills
• Industrious work ethic and the ability to work without constant direction
• The ability to solve problems and complete work under reasonable deadlines
• Work well in a team setting which includes giving and receiving criticism
• Understanding of environment design in the context of a game

PLUSES:
• 1-3 years in the game industry with at least one shipped title under your belt
• Understanding of lighting and how to apply it to a large scene to create a believable environment
• BFA or other college degree with a background in art
• Mel scripting
• A proficiency at fine art skills including drawing, painting, or sculpting

JOB ALERT: CHARACTER RIGGER - IDOL MINDS

Job Duties(s): Rigging (Character), Rigging (Skeletal), Scripting / Programming, Tools
Software Utilized: Photoshop, MAYA, MELScript, Havok, ZBrush
Platform(s): Unannounced, PS3, XBOX 360
Start Date: Immediately

We’re looking for a Character Rigger for an unannounced next-gen title. We currently have our own custom built rigging tools but we are looking for someone who has good rigging/weighting skills. The applicant should be able to pick up technical work flows quickly. Position would include some animating from time to time. Candidate should have a basic understanding of Mel scripting or experience in a comparable scripting language.
Maya experience is preferred but we would consider someone with experience in other 3d packages. This is a full time, on site position. We offer a competitive salary, health and dental benefits and 401k.

COMPANY
Idol Minds is located in beautiful Louisville, Colorado between Denver and Boulder next to the Rocky Mountains (8 minutes to Boulder, 20 minutes to Denver). Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities. We have immediate positions available for full time employment. The people we're looking for are well organized; detail-oriented, and enjoy working in a relaxed but hard working team atmosphere. If you are a talented and highly skilled individual with a passion for creating exciting games, come join our team.
If this describes your talents, then please send us a submission of your work along with your resume.

REQUIRED SKILLS:
• Solid understanding of character setup.
• Weighting/skinning skills
• Technical aptitude in Maya or similar 3d application
• Troubleshooting problems or issues
• Work directly with Art Director
• Communicate problems and try to come up with possible solutions
• Participate and communicate in critiques and planning meetings
• Accept constructive feedback of your work and make required changes
• Be a strong team player and demonstrate communication skills
• Self motivated
• Work within required deadlines

PREFERRED EXPERIENCE:
• Good animation skills
• Maya
• Mel scripting
• A Fine Arts degree
• Previous Game Experience

Tuesday, February 16, 2010

Colorado Game Developer's Meeting February 22nd.

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The next Colorado Game Developers meeting will be Monday Feb 22nd at 7pm in the game dev lab on the 3rd floor of DU's John Green Hall.

John Green Hall, University of Denver, 2360 S. Gaylord St. Denver CO 80208
Parking should be available on the streets in the surrounding neighborhood.


This month we'll have several of the Game Jam teams present, the games they created, and get a general recap of the Global Game Jam event.   They will  also kickoff the elections for our chapter board of directors and give each of the people running a chance to speak. In addition to learning more about these homegrown games, and our future Colorado chapter leadership, this will be a great opportunity to meet and network with other local game developers.


Other notes:
The IGDA Board of Director elections is currently underway. Electing the Board of Directors is one of the most far reaching things that you as a member can do and everyone should be sure to vote. The voting is only open until Feb 28th, so don't wait. You can vote here: http://www.igda.org/2010election/BoDVote  and you can learn more about the candidates here: http://www.igda.org/igda-board-directors-2010-candidate-statements Scott Macmillan is also working to put together additional information about each candidate which you may find useful here: http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/

Sunday, February 14, 2010

JOB ALERT: Lead Game Designer - SONY ONLINE ENTERTAINMENT

SONY ONLINE ENTERTAINMENT
Position Title:     Lead Game Designer
Reports To:        Producer
Location:            Denver, CO
Webpage: http://www.soe.com/denver-studio.vm

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with millions of gamers around the globe having enjoyed the company's products over the years. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. SOE has published a number of ground-breaking and genre-defining games, including Free Realms, EverQuest, EverQuest II, Star Wars Galaxies, PlanetSide, The Matrix Online, EverQuest Online Adventures, Champions of Norrath, Untold Legends, Field Commander, Vanguard, and the upcoming highly anticipated DC Universe Online and The Agency. SOE is part of an elite group of companies defining the role of ecommerce and virtual goods in the videogame industry.

Our Denver Studio is the developer of Legends of Norrath™, Star Wars Galaxies™ Trading Card Game, Free Realms Trading Card Game, Match Attax LIVE and more. If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!

Sony Online Entertainment’s Denver Studio is looking for a skilled Lead Game Designer!

OVERVIEW

· Lead team to design and develop functional, fun and compelling game play
· Maintain knowledge of the latest console and online game features, technologies and development techniques
· Work with property holders to utilize characters and environments from licensed products in a manner acceptable to the property holder and overall game design
· Develop and champion game vision
· Mentor other designers and give detailed feedback on work in progress

REQUIRED SKILL SET

· 3-5 years industry experience as Senior or Lead Game Designer
· Experience working with proprietary or off-the-shelf editors and/or scripting languages
· Deep familiarity with trading card games, microtransaction models and Massively Multiplayer Titles
· Possess understanding of and ability to critically evaluate online and competitive titles
· Thorough understanding of game development process
· Background in Mathematics, Computer Science, or Engineering preferred
· Excellent communication skills both verbal and written
· Strong Microsoft Office skills
· Minimum of 3 shipped game titles preferred
· Experience leading a team of 5 or more designers

ESSENTIAL DUTIES

· Strong leadership abilities and desire to “own” a project
· Lead a team of designers to design, document and develop functional, fun, and compelling game play
· Management of content pipelines/workflow for Design
· Work closely with Test to create tests plans and iterate on level design, pacing, balance, and general tuning issues
· Oversee data entry and management of game objects
· Review design documentation and other archival or review tasks as required


SOE is an equal opportunity employer committed to diversity in the workplace.