Building Denver's 3D Animation and Game Community!!!
Resources for Denver Area Animators, Game Developers, Digital Sculptors, FX and CG Artists

Sunday, February 7, 2010

CFVA Schmoozer: and February’s Board Election

 

imageCFVA needs your votes!!! Enjoy $5 wine or vodka drink specials, snack on fabulous appetizers, and cast your vote in the CFVA Board Election on Wednesday, February 17, 2010.

The Landmark Wine Loft
7600 Landmark Way
Greenwood Village, CO
6:00PM until 9:00PM

CFVA Members: Free            Non-members: $10

 

Make plans now to attend the CFVA Election Schmoozer in February! Ballots will be available at the Election Schmoozer! Please plan to arrive early…CFVA election polls close at 7:45PM to give us time to tally the vote that evening.

Saturday, February 6, 2010

JOB ALERT: Graphics Programmer - SONY ONLINE ENTERTAINMENT

SONY ONLINE ENTERTAINMENT
Position Title:
     Graphics Programmer
Reports To:        Producer
Location:            Denver, CO
Webpage: http://www.soe.com/en/careers.vm

About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest®, its successful online trading card game Legends of Norrath®, as well as the recent kids’ phenomenon Free Realms™, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver, Tucson, and Taiwan, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.

Sony Online Entertainment’s Denver Studio is looking for a Graphics Programmer! If you like to work hard and play harder, then Colorado is the place to live! Our studio is located in the hip "LoDo" area of Denver, one block from Coors Field and walking distance to the 16th Street Mall, the primary shopping and entertainment strip of Downtown Denver. We enjoy over 300 days of sunshine a year and hiking, biking, climbing and skiing are all right in our backyard!

Our Denver Studio is the developer of Legends of Norrath, Star Wars Galaxies™ Trading Card Game, Pirates Constructible Strategy Game™ Online, Star Chamber: The Harbinger Saga, and Stargate™ Online Trading Card Game.

ESSENTIAL DUTIES
·         Design, implement and optimize rendering systems. This position is responsible for working with rendering code running on multiple
           platforms including the PS3 and Windows.
·         Work with a team of highly talented programmers, artists and designers.
·         Provides technical leadership and have the ability to anticipate and resolve project roadblocks in new product  
          development.
·         Develops technical designs and engineering plans that produce high quality products with efficient and reusable code.
·         Evaluates technologies, specifies, designs, and writes application code.
·         Knowledge of best software practices and the ability to work efficiently and independently.
·         Works well under pressure and can handle multiple tasks.

QUALIFICATIONS
·         3 years or more professional experience.
·         3 years or more of C++ experience.
·         Developed and shipped at least 1 game.
·         Experience in next-generation graphics and techniques.
·         Experience with DirectX and shader programming, especially with Cg.
·         Experience with PS3 development highly desirable.

ASIFA-Colorado presents: A 16mm Cartoon Extravaganza!!

Come join the ASIFA crew for this fantastic screening of Vintage Saturday Morning cartoon on 16mm.
When: Saturday, Feb 13th, 2010 at 5pm to 6:30pm
Where: Ubisububi Room below the Thin Man Tavern at E.17th Street and Race Street.
Cost: $5 general admission
$2 students
ASIFA members FREE
Drinks and food are extra.

Thursday, January 28, 2010

Ellen Woodbury - Disney Animator Show "From Magic Dust to Marble Dust"

Ellen Woodbury Disney Animator

http://ellenwoodbury.blogspot.com/

Loveland Museum Gallery February 27 through April 11, 2010.

"From Magic Dust to Marble Dust," will feature 2 of Ellen’s animated scenes (one from Aladdin and one from The Lion King) along with ruffs and model sheets, gallery cels, maquettes, and thumbnails from Hercules and The Lion King.  There will have a tape loop running of some of the work on a monitor along with the Disney artwork. Also featured will be my pastel life drawing and her stone sculpture.

Opening Reception March 12. from 5-6 pm
She will present a 1-hour (or so) talk on her work as an animator and how that experience has influenced my stone sculpting career. The reception will then run until 8 pm. I will also present a bouncing ball lecture on March 20 and a flipbook-making workshop on March 27. http://www.ci.loveland.co.us/Cultural_Services/cultural_services_museum.htm

Monday, January 25, 2010

Ralph Bakshi interview ‘Surviving Tough Times’

mighty-mouse I love Denver and never want to move;  It is beautiful here and I love the people.  We need to further build the 3D community here and support each other in our endeavors.   We do not need Hollywood to build Denver’s animation scene, we just need the passion to make animations and the support of each other.   Everyday, I here people saying that they want to work at Pixar, let me tell you I wouldn’t turn down a job there, but the thing is there are hundreds of people that would even pay to work for Pixar.   That is pretty stiff competition, so I say “Start making films in Denver”

Ralph Bakshi is an animation and live-action director and in the following interview at Comic-Con, puts it this way.   “Make your own film!!!  . . . You guys are sitting today with the world in your hands, entire studios are in one box”

There is nothing that is stopping us except ourselves and I know the talent is here; I have seen it.

Watch this inspiring Ralph Bakshi interview ‘Surviving Tough Times’

 

Entrepreurial Impact on the Gaming Industry

This original article and interview can be found at w3w3® Talk Radio http://www.w3w3.com/#BMarcus 

w3w3® Talk Radio is a blend of Internet talk radio, an online business magazine and an aggregator of business development strategies. Although it has a worldwide reach, w3w3® is community focused, in Colorado.

778_ Entrepreurial impact on the gaming industry
enclosure-voice The medical field, the gaming industry and the pet accessories market have seemingly little in common, but Beth Marcus has built a name in all three. Lucy Sanders, the CEO for the National Center for Women and Information Technology (NCWIT) along with Larry Nelson from w3w3.com interviewed Beth Marcus for the NCWIT Heros series. Beth has been Founder and CEO of several successful startups, most notably EXOS, Inc., which was launched in 1988, venture capital backed and sold to Microsoft in 1996. Since then she has been involved in 14 start-ups in a variety of fields as a founder, investor, or advisor. She has raised equity numerous times and has also done angel investments herself. Several of these ventures have been acquired by public companies. Beth has worked as a consultant providing patent strategy, litigation support and other strategic technology related consulting services. Beth is an acknowledged expert in the hand-device interface space and has been an expert for several of the major players in the industry in support of prior patents litigations. As the founder of Bedford startup Zeemote Inc., her focus is now on the digital gaming industry. The company, which she founded in 2005 and is backed by $6.9 million she brought in last December, has developed a wireless handheld remote for mobile gaming and other applications. The device was launched at the recent Game Developers Conference in California and has become a favorite topic among the gaming bloggerati. Recently Beth became founding CEO of Playsmrt, Playsmrt allows parents to create a safe, interactive environment in which children 1 to 8 years old can play media, communicate with family members, and learn. Parents set limits, kids explore! Beth shares some great entrepreneurial advice. There's much more...

Sunday, January 17, 2010

NetDevil’s New LEGO Universe Video Walkthrough

Take an in depth and interactive experience with

LEGO Walkthrough Part 1

http://www.gametrailers.com/video/ces-10-lego-universe/60652
LEGO Walkthrough Part 2
http://www.gametrailers.com/video/ces-10-lego-universe/60650
LEGO Walkthrough Part 3
http://www.gametrailers.com/video/ces-10-lego-universe/60648
LEGO Walkthrough Part 4
http://www.gametrailers.com/video/ces-10-lego-universe/60646

LEGO Walkthrough Part 5

http://www.gametrailers.com/video/ces-10-lego-universe/60644
LEGO Walkthrough Part 6
http://www.gametrailers.com/video/ces-10-lego-universe/60642

Friday, January 15, 2010

Waking Sleeping Beauty – Disney Documentary and Talk

WAKING SLEEPING BEAUTY FEATURE FILM: Waking Sleeping Beauty 7:00pm
film screening February 12th at 7:00 at The Church,
BIFF’s newest venue, First United Methodist Church, 1421 Spruce St., just north of Boulder Theater.
http://www.biff1.com/dime.html
Feature Film Here’s a rare treat: to have Disney wunderkind, director Don Hahn present for the screening of his documentary, Waking Sleeping Beauty, which reveals the perfect storm behind the scenes at Disney during the renaissance of animation.
Brochure:  http://www.biff1.com/Library/DiMe_online_bro_final.pdf

From 1984 to 1994, a perfect storm changed the face of animation forever.

Speaker Don Hahn  http://www.donhahn.com/
This is the true story of how Disney regained its magic with a staggering output of hits—The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King—over a wild decade. The documentary was conceived by twoinsiders over a latte, when they recalled the euphoria and horror of that time.

By the mid-1980s, the fabled animation studios of Walt Disney had fallen on hard times. The artists were polarized between newcomers (the likes of Tim Burton and John Lasseter) hungry to innovate and old timers not yet ready to relinquish control. This produced a series of box office flops and pessimistic forecasts: maybe the best days of animation were over. Only a miracle or a magic spell could produce a happy ending.

Director Don Hahn was one of the Young Turks at Disney who produced some of its biggest sensations. Producer Peter Schneider led the animation group during this amazing renaissance and later became studio chairman. Their film offers a fascinating and candid perspective of what happened in the creative ranks set against the dynamic tensions among the top leadership, Michael Eisner, Jeffrey Katzenberg and Roy Disney (Walt’s nephew). Using rare “outlaw” footage shot by a young John Lasseter despite strict Disney rules, Hahn explains “I wanted to transport the audience into the ... eye of the storm. We see these guys – Tim Burton, Ron Clements, John Lasseter, Glen Keane – operating at the very beginning of their careers.”
One of the most successful filmmakers working in Hollywood today, Don Hahn’s achievements
with Disney and beyond could fill pages. Here are a few highlights:

• Producer of the Disney classic Beauty and the Beast, the first animated film to receive a Best Picture Oscar® nomination and to win a Golden Globe® for Best Picture.
• Producer of The Lion King, which broke box office records all over the world to become the top-grossing traditionally animated film in Disney history.
• Associate producer on the landmark motion picture Who Framed Roger Rabbit.
• Currently developing the stop-motion animated feature Frankenweenie with director Tim Burton, and directing and producing several documentary projects.
• Author of three books on the art of animation, including The Alchemy of Animation, a definitive account of how animated films are created in the modern age.

Thursday, January 14, 2010

Creativity and New Media Symposium with Guest Panelist Don Hahn, Disney Producer and . . .

Digital Media Convergence Symposium Unites Colorado’s Technology and Entertainment Industries

‘DiMe’ aims to spur collaboration and job growth in local creative industries

 

BOULDER, Colo. (Jan. 14, 2010) – The Boulder International Film Festival (BIFF), the Colorado Office of Film, Television & Media (COFTM) and the Boulder Convention and Visitors Bureau (BCVB) are hosting the inaugural Digital Media Convergence Symposium (DiMe) on Feb. 12 at St. Julien Hotel in downtown Boulder.

‘DiMe’ is a multi-tiered event that focuses on Colorado’s technology and entertainment industries will be held as part of the Boulder International Film Festival. The event features a panel of local and national leaders in animation, HD filmmaking, media convergence, game development, music and business.

“We are thrilled to co-host this unique event during the Boulder International Film Festival,” said Kathy Beeck, festival co-founder and director. “As long-time supporters of Colorado and its working artists, we believe that DiMe will not only spark productive conversations but also open eyes to the many creative possibilities here.”

“Colorado has a long tradition of creative resources, and in the last decade has also become a fertile landscape for new technology companies,” said Don Marostica, head of Colorado's Office of Economic Development and International Trade. “DiMe will present the depth and breadth of these existing and emerging industries with an eye on keeping these coveted jobs within the Centennial state.”

The DiMe panel will include:

Moderator: Robert Reich, founder of OneRiot and Boulder-Denver Tech Meetup
Panelist: Don Hahn, Producer, Disney, (“Beauty and the Beast”, “The Lion King”)
Panelist: Michael Brown, founder of Serac Adventure Films & Film School, HD Filmmaker
Panelist: David Rolfe, VP Integrated Media, Crispin Porter + Bogusky
Panelist: Brian Robbins, Founder, Riptide Games
Panelist: Jason Mendelson, Managing Director, Foundry Group, and member of Soul Patch

Also included in the ticket price is the debut screening of Don Hahn’s latest film, “Waking Sleeping Beauty,” a documentary that looks candidly at what happened in the creative ranks at Disney from 1984-1994 that lead the company from pessimism and flops to an amazing renaissance. The film will screen at 7 p.m. at the newest BIFF venue, the First United Methodist Church, at 1421 Spruce St., just north of the Boulder Theater.

Tickets for DiMe are $35 and can be purchased online at biff1.com, bouldertheater.com, or by calling the Boulder Theater at 303-786-7030. DiMe begins at 3 p.m., followed by a cash bar reception with complimentary hors d’oeuvres at 5 p.m.

For more information about DiMe, please visit www.biff1.com/dime.

About Boulder International Film Festival (BIFF)

BIFF is presented by the Colorado Film Society, a nonprofit organization founded by local filmmakers, Kathy and Robin Beeck. BIFF is dedicated to providing the large, urban, film–hip audiences of the Boulder/Denver metro area with an early look at the best new films in international cinema, along with conversations with directors, producers and actors, world–class food, parties, and an opportunity to rub elbows with filmmakers. BIFF has hosted over 150 filmmakers from around the world since the Boulder–based Beeck sisters lead the inaugural event in 2005.

About Colorado Office of Film, Television & Media

The Colorado Office of Film, Television & Media, a division of the Colorado Office of Economic Development & International Trade, promotes economic development throughout Colorado by assisting in the attraction and development of feature films, television shows, commercials, still photography, industrial videos, music videos, video games and interactive media projects. The Office also serves as a liaison between the production community and communities throughout Colorado.

About the Boulder Convention and Visitors Bureau

The Boulder Convention and Visitors Bureau (BCVB) is a publicly funded organization whose mission is to advocate and provide leadership to develop and promote the natural environment, art/culture, historic, and visitor potential for the express purpose of aiding the Boulder economy. The BCVB’s primary focus is to promote off-season (November – April) and supports many organizations with similar goals and vision.

For DiMe media inquiries For BIFF media inquiries

Heather Clisby Kathy Beeck
Project Coordinator, DiMe Boulder International Film Festival
clizbiz@gmail.com kathy@biff1.com
303/882-7012     303/449-228

For Colorado Office of Film, Television & Media inquiries:
Matt Cheroutes
Director of Communications and External Affairs
Office of Economic Development and International Trade
matt.cheroutes@state.co.us
303/892-3893

Wednesday, January 13, 2010

“Render Us Speechless” contest - Two Denver Winners

Avatech Solutions, Inc. one of the leading professional services company for design and engineering technology launched the “Render Us Speechless” contest to recognizing the best digital rendering and visualization designers who use Autodesk® design and engineering software.  (FYI there is a Denver Office)  The judges had a very difficult time narrowing down the entries to 45 finalists, and then to ten winners three categories and made the announcement on January 4, 2010.

Two Denver area designers took first and second in the civil design category.  You Guys Rock!   Now, I have been seeing some really great work coming out of Parsons Brinkerhoff, so keep bringing it!

  • Randy Burton of Parsons Brinkerhoff took first place in civil design category

  • Glen Loyd of Parsons Brinkerhoff took second place in civil design category

SFOBB-ThreeBrideView

*First Place Randy Burton

 

I-95_I-695_Interchange_Aerial

*Second Place Glen Loyd

 

About Avatech SolutionsAvatech Solutions, Inc. (OTCBB: AVSO) is America’s leading professional services company for design and engineering technologies. Avatech advances the way organizations design, develop, and manage building, infrastructure, and manufacturing projects. Fortune 500 and Engineering News Record's Top 100 companies work with Avatech to gain a competitive advantage through technology consulting, implementation, training, and support services. One of the world’s largest integrators of Autodesk software, Avatech designs systems that accelerate innovation while improving quality and profitability. For more information, please visit www.avatech.com for more information.

Monday, January 11, 2010

Entertainment Webcast Series: Autodesk 3ds Max and Maya Tips & Tricks


*This is not a Denver Event, but it is online and I think it is worth checking out.

Autodesk 3ds Max Tips & Tricks

Deadline:   2010-Jan-12
Date & Time: Wednesday, January 13, 2010, 11:00 a.m. - 12:00 p.m. PST
Location:  Online

 
Keynote Speaker: Louis Marcoux, Gary M. Davis and Mark Noland
To register for this webcast.
Description: Join Louis Marcoux, Gary M. Davis, and Mark Noland, Autodesk Technical Specialists, to hear about their favorite production tips and tricks in Autodesk® 3ds Max®.
Many of these tips and tricks are best practices that will increase the productivity and creativity of your daily work. You'll also learn some of the latest features and techniques being used at the most innovative studios.

Autodesk Maya  Tips & Tricks

Date & Time: Thursday, January 14, 2010, 1:00 - 2:00 p.m. PST
Deadline: 2010-Jan-13
Location:  Online
Keynote Speaker: Steven Roselle, Marcel de Jong and Lee Fraser
To register for this webcast
Description: Join Steven Roselle, Marcel de Jong, and Lee Fraser, Autodesk Technical Specialists, to hear about their favorite production tips and tricks in Autodesk® Maya®.
Many of these tips and tricks are best practices that will increase the productivity and creativity of your daily work. You'll also learn some of the latest features and techniques being used at the most innovative studios.

Saturday, January 9, 2010

Film incentive program to get another facelift

On Tuesday, January 5th, I attended the Creative Industries Press Conference with Governor Ritter.  He announced his proposed legislation to promote and support Colorado's creative industries. The legislative initiatives announced are first steps towards strengthening Colorado's creative economy as a strategy for keeping Colorado competitive.  These creative industries include commercial businesses, artist-entrepreneurs, and nonprofit institutions in the fields of design, literary and publishing, film and media, performing arts, visual arts, heritage and and a number of other creative industries.

The following article “Film incentive program to get another facelift” is from the Colorado Film and Video Association
by Richard J Schneider



Gov. Bill Ritter unveiling three bills designed to promote arts and film in Colorado. He spoke to a standing room only crowd at Newell Design Studio in lower downtown Denver Jan. 5, 2010.  Photo: Richard J Schneider

 

The three-bill package would modify the state's media production incentive program, reorganize state-level art and film agencies, and beef-up art in public places efforts. The governor said the legislative package is designed to "establish arts as a priority in economic development."

The incentive proposal builds on legislation passed during the 2009 General Assembly, which created the new state film office and expanded production incentives from film and television to include video games and industrial video productions.

Ritter's new proposal will extend incentive eligibility even more, to include the production of commercials. It would also ease restrictive local hiring and spending requirements.

"We want to pay out incentive funds," said Marsha Morgan, deputy director of the Colorado Office of Film, Television and Media. "No funds were disbursed in 2009."

While bill-writing isn't complete, the legislation is expect to be introduced in the 2010 legislative session, which begins Jan. 13, by Rep. Tom Massey, R-Poncha Springs. Massey has been a prime sponsor of film incentive legislation during past sessions of the General Assembly.

"I think it's forward-looking that they plan to include commercial production under the incentive program," said CFVA president Bob Berg, noting that producing spots is a key element in the Colorado production industry.

Currently, Colorado offers a 10 per cent cash rebate on eligible production budgets spent in Colorado. Out-of-state companies pass Colorado on by because other states offer richer incentive packages. Plus, Colorado's requirement that 75 per cent of the crew must be state residents and 75 per cent of the below the line budget must be spent in the state are considered too restrictive to lure outside business into the state.

Ritter's new proposal relaxes some of those restrictions, but doesn't add any additional funds to the incentive package, which receives about $300,000 a year from state gambling revenues. Also, the governor said none of the bills in the package will cost taxpayers any additional funds; the bills mostly involve reorganization and changes to make sure existing incentive revenues are paid out.

In announcing the legislation, Ritter said that Colorado's "creative industries" employ 186,000 people statewide in the state's "fifth largest employment sector." Virtually all of the state's creative companies are in the small business sector, the "engine that drives the economy in Colorado," he said.

Ritter said he plans to continue efforts to help creative and other small businesses gain access to capitol, job training, and incentives.

"Creative industries produce clean, sustainable jobs," he said.

The other two bills in the package would:

  • Merge the Colorado Council on the Arts, Art in Public Places and the Office of Film, Television and Media into a new Colorado Creative Industry Division within the Governor's Office of Economic Development and International Trade.
  • Clarify and strengthen the state's Arts In Public Places program that requires a one per cent set aside on certain state-funded construction projects for public art.

-Richard J Schneider

Thursday, January 7, 2010

When Play Means Pay: Video Game Jobs On The Rise

*This article does not directly relate to Denver, but it reflects our market.   I heard it on NPR this morning.

You can Listen to the Story or read it.

Original NPR Article: http://www.npr.org/templates/story/story.php?storyId=122290666

(Just in case the article gets deleted; here it is.)

Joshua Brockman/NPR

Todd Howard, the game director for Bethesda Softworks, plays Fallout 3 in his office. He says the casual culture is one of the attractions of a career in the video game industry.

 

 

 

 

Imagine having a boss who encourages you to play games during the workday.

It's a reality for many people in the video game industry, including Todd Howard. At midday on a recent Friday, he was playing Fallout 3 in his office. When Howard, 39, first started at Bethesda Softworks in Rockville, Md., 15 years ago, his parents told him to have a backup plan.

He didn't need one.

Now he's the company's game director. Howard oversaw the creation of Fallout 3, a popular coming-of-age video game. As he demonstrates the game to a visitor on his Xbox 360, his avatar, a 10-year-old boy, is treated to a birthday party.

A woman's voice chimes in and remarks: "He's growing up so fast."

The company — a division of ZeniMax Media — is also having a teenage growth spurt of its own.

"For our company, there are certain areas where we are hiring very aggressively because we are growing rapidly," Howard says.

The recession forced some game studios to close or make sizable layoffs. But ZeniMax nearly doubled in size during the past year, growing from about 250 employees to more than 400, in part owing to its acquisition of another video game company.

Finding a job in the video game industry is a dream come true for many people who grew up playing games on computers and consoles. And the field is swiftly expanding as people turn to mobile devices like the iPhone and social networking sites like Facebook for entertainment.

Emerging From Adolescence

Analysts and developers point to a common thread: The entire video game universe is maturing.

"I'd say game industries are sort of coming out of their adolescence," says Drew Davidson, the director of the entertainment technology center at Carnegie Mellon University. "They're in their late teens and so there's still a lot of growing to do."

Game Developer Research says there are about 45,000 total employees in the U.S. video game industry, with an average salary of close to $80,000. Salaries can reach into the six figures, and programmers are among the highest-paid. The Bureau of Labor Statistics projects that employment for computer software engineers, some of whom develop video games, will grow by nearly a third in the next decade.

Video Gaming Degrees

Davidson says colleges around the country are tuned in. "We're seeing a huge upswing in terms of universities trying to offer degrees that focus around games or interactive media ... just because they're so popular."

More than 200 institutions from MIT to DigiPen Institute of Technology are offering courses or degrees in video games, according to the Entertainment Software Association, a trade group for the video game industry.

"The U.S. is the No. 1 video game market in the world," says Michael Gallagher, the chief executive officer for the ESA. "So, here at home we have a very strong market for employment in video games."

The hubs for the industry include Austin, Texas; Boston; Los Angeles; San Francisco; Seattle; North Carolina; and the Washington, D.C., metro area.

The job market is growing because of mainstream demand. Just look around — you can see people of all ages playing games on mobile phones. Social networking games are also wildly popular on Facebook. Some of the companies focused on this niche include Playdom, Playfish and Zynga, which created the popular game FarmVille.

Broadband access and new digital distribution channels for games have also made it possible for small teams to develop games by working out of a coffee shop or someone's garage, Davidson says.

A Casual Culture

Howard, of Bethesda Softworks, says people also want jobs in the video game industry because a day at the office is casual — not corporate.

"Sometimes I equate it to an organized fraternity," Howard says. "We play games at lunch, we have a giant movie theater in the building, we have a pool table, [and] we have multiple video game setups."

They also have their own chef. So, employees effectively live at the office. It's an industry that values creative collaborations among artists, designers and programmers. The majority of jobs are full time with benefits, and it's a fluid career with people moving across the country, or the world, to take on new projects. But recruiter Mary-Margaret Walker says these patterns may change.

"I think we will see more consulting and more contracting and more virtual working," Walker says.

That means video game development teams may no longer work and play in the same physical space.

At the Bethesda Softworks headquarters, Howard works near his team of nearly 100 developers.

With an Xbox 360 controller in his hands, he says, "The greatest feeling in the world is making a game and then going to the store and seeing somebody buy it. It's very special."

The journey from start to finish for a big console game can easily take about three years and cost more than $100 million. These high stakes — and new gaming platforms — are among the reasons smaller, independent companies are taking root to produce games for the future.

Wednesday, January 6, 2010

Job Alert: Senior Graphic Designer – 3D Experience


The National Renewable Energy Laboratory (NREL), located in beautiful Golden, CO, is a leader in the U.S. Department of Energy's effort to secure an energy future for the nation that is environmentally and economically sustainable. Our mission is to develop renewable energy and energy efficiency technologies and practices, advance related science and engineering and transfer knowledge and innovations to address the nation's energy and environmental goals.

Job/Research Summary
NREL's Communications Office has an open position for a Senior Graphic Designer as part of the Graphic Design/Multimedia section. Under minimal guidance, the designer will design and produce communication products in a variety of electronic and print media. The designer will analyze customer requirements and propose innovative solutions based on sound design principles and practices.

Job Duties

  • Create engaging Web designs. Project types include designing home pages, landing pages, Web application interfaces, and feature graphics. Create unique Web designs and templates while following established Web technical and graphic standards.
  • Update and create new graphics for existing Web sites. Prepare graphics to hand off to HTML developers who will code the site.
  • Create engaging multimedia presentations such as Flash movies, tradeshow exhibits, DVDs, and online training elements.
  • Create contemporary print products including multi-page reports, fact sheets, brochures, and scientific posters within branding standards.
  • Create clear and concise illustrations, graphs, and charts to support projects, as required.
  • Create forward-thinking, high-quality conceptual solutions for clients and be able to present ideas to executive-level staff in a professional manner.
  • Provide design consulting and brainstorm solutions for electronic and print media.
  • Collaborate with and mentor other designers, communicators, and Web developers.
  • Art direct and manage projects with contract photographers and designers.
  • Provide strong customer relations and project management skills.
  • Self-manage schedules and tasks. Balance multiple projects, priorities, and deadlines. Track and bill time to clients.
  • Design in a Macintosh computer environment, using expert-level skills and experience with Adobe Creative Suite design tools.

Requirements:

  • Required Education and Experience: Relevant Master's and 10 years experience, including 2 years managing graphic and visual art projects and activities in a scientific or technical information environment. Or, equivalent relevant education/experience.
  • Additional Basic Required Knowledge, Skills and Abilities: Ability to apply creative and flexible problem solving skills to design projects while adhering to corporate branding standards and client requirements.
  • Experience working as part of an in-house graphic design team with both internal and external clients.
  • Exceptional understanding of Web site best practices, standards, usability, accessibility, cross-browser compatibility, and user interface design.
  • Solid understanding of typography, color, composition, hierarchy, and user interface trends.
  • Experience working with Web templates, style guides, and corporate identity standards to ensure consistent messaging. Solid understanding of how Web graphics are prepared and optimized for inclusion in Web sites.
  • Working knowledge of LightWave, or other 3D animation software.
  • Working knowledge of PowerPoint and other MS Office applications.
  • Working knowledge of Flash ActionScript, HTML/XHTML, and CSS.
  • Excellent written and verbal communications skills.
  • Pre-employment drug testing required.

NREL is an equal opportunity employer committed to diversity and a drug-free workplace.

Please include a cover letter specific to each position you are applying to indicating how you match the requirements of the posting.

Monday, January 4, 2010

Colorado Game Developer's Meeting January 11th.

The next meeting of the Colorado Game Developer's will be next Monday January 11th, 7pm at Marlowe's on the 16th St Mall:

501 16th Street, Denver, CO 80202-4208, (303) 595-3700

It should take place in the "Band Area" and have a reservation for IGDA. Food and drinks will be available for purchase, but are not provided.

In addition to our standard meeting at 7, they would like to invite anyone who is interested in helping guide the Colorado Chapter through the IGDA Formalization process to arrive at 6pm. All US IGDA chapters are starting the process to become legally formalized chapters. We've discussed this a bit last year, and are finally able to get this started. Several things will be happening as a result of this, most importantly formal election of a chapter board later this year.

At this point they are not looking for nominations to be on the Chapter Board, rather they are looking for a couple people to help go through the paperwork and documentation necessary to establish ourselves as a formal IGDA chapter.

If you're interested in helping out please come to Marlowe's at 6pm next Monday, and if you can let me know to expect you ahead of time.

Wednesday, December 30, 2009

Ai Colorado’s Motion Graphics, Animation and Visual Effects Meet Up Group

Ai Colorado invites everyone to attend their 1st motion graphics, animation and visual effects Meet Up group!

Ai Colorado supports and brings animators, VFX and MFX artists, illustrators, designers, producers, and directors together to help build the Denver design community.   This group will foster networking opportunities, discuss industry trends, and share ideas and job leads. You may be very surprised at who you might meet at this party! J

Everyone in the community is welcome including industry professionals, aspiring designers, instructors and students. Will we see you there?   (Oh, and feel free to forward this on to anyone who might want to attend. The more the merrier!) - Keleigh

Tuesday, January 12   . . .  6:00pm - 7:30pm

Mad Wine Bar 1200 Acoma St. Denver, 80204  (720) 496-4158
(shares a location with Mad Greens)  Between 12th and 13th streets on the first floor of the Museum Residences building.

R.S.V.P by January 11th to Shandra Botello sbotello@aii.edu

Thursday, December 17, 2009

NetDevil’s LEGO Universe and Jumpgate Evolution in the Top 10 Games for 2010!

 

lego jumpGate

CHECK THIS OUT!!!  In the latest issue of MMOZine they just announced the top 10 most anticipated MMO’s games for 2010.   AND Denver based NetDevil is developing not one, but two of the most anticipated  MMO’s for 2010!  Lego Universe and Jumpgate Evolution will both be released this summer.  Now I am not that familiar with Jumpgate, but I can’t wait for Lego Universe.

Keep on bringing it Netdevil!!!

Follow the link and download the most recent issue of MMOZine (Issue 17) to get the scoop on LEGO Universe on page 10 and Jumpgate Evolution on page 12.

http://www.gamerzines.com/mmo/overview.html

 

 

 

 

 

 

 

 

 

Denver-based Artist Christopher Coleman Wins Animation Grand Prize in NY

Babelgum, the independent web and mobile video content platform, today announces the winners of its latest effort to showcase new emerging art stars, the Babelgum Metropolis Art Prize chaired by iconic art-house actress and video artist Isabella Rossellini.

The Babelgum Metropolis Grand Prize ($20,000) went to Denver, Colorado-based artist Christopher Coleman for “The Magnitude of the Continental Divide.” An animation exploring the way we define ourselves and our nations, the piece deals with various states of withdrawal and aggression. It is a think-piece on the state of modern warfare, where weapons and damage are dealt impersonally from afar.

A 2003 MFA graduate of New York State University in Buffalo, Coleman is currently an Assistant Professor at the University of Denver. The artist was twice a participant in the VIPER Basel Festival in Switzerland and has had his work in exhibitions in many countries including Singapore, Finland, Sweden, Italy, Germany, France, China, the UK and Latvia. His winning entry can be viewed at www.babelgum.com/4003543/the-magnitude-the-continental-divides.html.

or

From http://www.babelgum.com/metropolisartprize

Sunday, December 6, 2009

APPLE PRO CERTIFICATION TRAINING -

 CFS-Logo

 

The Colorado Film School continues to offer Apple-certified professional training.The classes will be taught on the CFS campus by Jerry Hofmann, author of Jerry Hofmann on Final Cut Pro 4.

The Colorado Film School offers Apple Color and FCP Certification.

 

Next Class Dates:

Winter 2010 Classes

Final Cut Pro: 1/4/2010 - 1/8/2010

Color: 1/11/2010 - 1/12/2010

If you sign up for both classes you will receive a $400 discount.

Color DETAILS

This two-day hands-on course will familiarize students with the color correcting capabilities of Final Cut Studio. Start with the basics of color balancing and correction, and move on to the fine points of secondary grading, including scene matching, using vignettes to isolate and track regions, creating advanced color effects and “looks,” skin tone adjustments, adjusting the composition and framing of a shot, and much more.

Color: Course 101 (2 days)

Tuition: $650.00 (includes Apple certification book, course material and Apple certification test fee)

FINAL CUT PRO DETAILS

This five-day, hands-on course teaches students to perform basic editing functions while becoming familiar with the Final Cut Pro user interface. This course is based on the FCP 101: An Introduction to Final Cut Pro course. However, the lessons are covered in five days, instead of three, allowing for more comprehensive coverage of the lessons.

In this course, you will cut a scene from the TNT television series Leverage, create a promo for Seaworld's Believe documentary, as well as master filters and effects as you edit a segment of Playing for Change, the international music-creation event.

Start with basic video editing techniques and work all the way through Final Cut Pro's powerful advanced features. Learn to mark and edit clips, mix sound, add titles, create transitions, apply filters, and more. Topics include basic setup, customizing preferences and settings, capturing video and audio, various editing and trimming techniques, Ripple, Roll, Slip, and Slide tools, audio editing and audio creation, finishing and final output.

Final Cut Pro: Course 200 (5 days)

Tuition: $1,500.00 (includes Apple certification book, course material and Apple certification test fee)

Instructor

JERRY HOFMANN

During his 33-year professional show business career, Jerry Hofmann has become an award winning theatrical actor, TV and film editor, writer, director and producer. Over the years, he has produced hundreds of TV commercials, and industrial films for Fortune 500 companies, Hollywood studios and advertising agencies. He currently owns and operates JLH Productions in Aurora, Colorado.

He is a team leader in the Final Cut Pro forum at Creative COW, and is the leading contributor to Apple Computer's own discussion group for Final Cut Pro. He is an Apple Professional Applications Certified Instructor. Jerry helped to found the Denver Final Cut Pro user’s group, and is in demand for teaching and speaking engagements nationwide.

New Riders Publishing published Jerry’s recent book on editing, Jerry Hofmann on Final Cut Pro 4.

Application

Click here to download the application. To submit the application either print it out and fax it to (303) 340-7326 ATTN: Veronica Sanchez or save it and email it as an attachment to veronica.sanchez@ccaurora.edu. Be sure to sign the form. If you have questions please call (303) 340-7321.

Wednesday, November 25, 2009

NetDevil’s LEGO Universe - MADE IN DENVER!!!

Untitled-1 I was the biggest LEGO geek there was and  I still have them all, except for that LEGO train I never got.  Now that I have a daughter, LEGOs are back in my life; they are just bigger than I remember. 

NetDevil is working on the new LEGO Universe, a massively multiplayer online game and it looks Awesome!!!  Now it will not be released until 2010, which is fairly vague, but it was MADE IN DENVER!!! 

I hope they have a Denver release party, ‘cause I am there.